Kelltoy, started in April 2021. Should be 4-6 months, 9 tops.....


So... that was the plan. 4-6 months, maybe less, couldn't possibly be more than 9.

Turns out what I was wanting to do was quite a bit more complex than I anticipated.  I tried multiple methods to get it working one way, then another, then a third... and I finally realized that, because of what I was wanting, text results that flow relatively naturally and take in to account everything happening - that there really was no better way than to brute force the thing.

Which *really* makes me regret deciding on a selectable protagonist between three different options.  Three times the art, three times the results, all for something that should have been 3-6 months, 9 tops.


BUT - it's at least working how I want.  So now I'm just writing all those outcomes... tracking six or seven variables... at once... So only like... a few.. hundred outcomes.  No big deal.

....
Anyway, work is progressing.   Just slower than I'd like.  

I also changed her outfit a couple of times, because I wanted the look of sleeves and a removable top, but the options I tried didn't work for one reason or another.  Finally found one that did.  So there's that.  Check my discord if you want some of the concept art I've gone through

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Sure sounds like a lot. We never think things will take as long as they do. That's why I started plotting out hard numbers.

How many words written-how many more scenes to write.

How many image plotted out.


I was making it renders while writing the story but it is easiest for me to get the writing done first and use early renders as references and jump-off points for later renders. Then, I can see how many more renders I need to do and divide that by how many renders I can do in a week.

Some days I can make dozens of renders. Sometimes, it takes me an hour to set up a scene. Then there is the times when I decide I'm tired of this angle and I change it all over again and double my work.

Good luck!